![]() ![]() When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. ![]() If you are responsible for one of the above issues. ![]()
0 Comments
![]() ![]() Ok you think allieds are superior to sovs? the thing you're talking about is just against what people have been arguing about in the past 17 years(sovs > allieds)įirst of all, you have to agree on the fact that sov = tough straight fighting and allied = hit and run(early game) and mixture(late game and tech) ![]() ![]() rockies, harriers, and prism tanks can out maneuver the soviet units. ![]() yes soviets are strong but are quite static and cannot move fast (appocalypse + airship). All of the above makes the allies capable of out maneuvering the soviets. This make re-arrangment and retreat much easier. Yes apocalypse is good but cannot attack from afar.Ĭhrono miner can teleport to any refinery. Their airship carrier can defend itself much better than Dreadnought Their naval units can invade lands and clear the shores to help deploying troops from transports. Imo the gab generator should have been for the soviets to balance the spy satelite. They have superior vision and map control with both spy satellite and gap generator. Construction yard can be easily killed with couple of Allied radars. Here are the reasons:Īir planes are much faster than soviet Kirov airship. It seems to me that allies are much more powerful than the soviets are. ![]() ![]() ![]() After the survivng remnants escaped, they managed to establish a new settlement known as Shady Sands and were under the leadership of Aradesh with the assistance of the mysterious Vault Dweller. The New California Republic originates back in the old former state of California where most of the survivors living in Vault 15 abandoned the vault all together and went out into the wasteland in order to rebuild society. 4.7 Office of Transportation and InfrastructureĪ map showing the 2281 boundaries of the NCR, with pre-war state boundaries in lighter shade. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |